Tuesday 15 February 2011

What interactivity means for the communications practice

The introduction of Web 2.0 has made the Internet more interactive, but what does this mean for the communications industry? How can interactivity be used to achieve objectives and goals? What is the formula for something to be classed as interactive? These are the questions I seek to answer throughout this blog post.

Background

Inside the digital world, interactivity can be found within mediated communications settings across a number of different platforms, channels and contexts. This is a radical transition from its origins of face-to-face conversation. Social interaction, and hence interactivity can be described as the geometric spiral metaphor for communication: Everyone is familiar with it (Rafaeli, 1988).

Research on public relations (PR) and the Internet has stated that interactivity between the public and the organisation is an issue of high relevance. Interactivity is one of the main characteristics of the Internet, and has been the subject of a number of studies in the field of communications (Capriotii, 2006).

Interactivity explained

In order to fully understand what interactivity is, we shall look at Rafaeli’s study in 1998. He describes interactivity as part of a responsiveness model and states that communication is not fully interactive unless specific criteria are met.

Interactivity is quintessentially a communication concept which comes in three different forms (Rafaeli, 1988). The distinction called for is between interactive, quasi-interactive (reactive), and non-interactive communication sequences. Quasi- and fully interactive sequences differ clearly from non-interactive as they offer two-way communication as opposed to one-way. The complete absence of interaction is marked by jolting, incoherent conversation (McLaughlin, 1984).

The difference between quasi- and full interactivity lies in the nature of the communication responses (Rafaeli, 1988). Interactivity requires that communicants respond to each other. The conditions for full interactivity are achieved when later stages in a message sequence depend on the reaction to earlier transactions, as well as on the content exchanged (Rafaeli, 1988). During a press conference, a journalist might say to a member of parliament “It is clear you do not agree with the public sector cuts, but do you believe there is room for compromise?” If an open response is delivered from this question, it is deemed fully interactive. A situation or medium remains quasi-interactive when previous interactions are unacknowledged. Quasi-interactivity is none the less a very important form of communication, especially when online.

Interactive content

Numerous organisations are using creative and interactive material to engage users and offer a more active and participatory experience, where both parties are contributing equally and with the aim to build relationships. Starbucks have used interactivity to great effect within their Web site statbuckscoffeeathome.com. A user can discover the coffee taste he/she is most suited to by taking a simple ‘Find My Perfect Coffee Quiz’(see figure 1). A user can view the different types of coffee available by moving the cursor over the coffee packets as shown in the image and ultimately discover which is their ideal coffee.

Figure 1:


The Internet enhancing democracy

The Internet is mainly about the exchange of information, and so is PR. Ordinary people are interacting with each other and a whole range of institutions 24 hours a day, but to what extent? The Office of National Statistics reported in 2010 that 73 per cent of households had Internet access and 30.1 million adults used the Internet every day or nearly every day, almost double the estimate in 2006 (see figure 2).

Figure 2:


We can say the Internet is creating its own society, one that has the potential to be exceedingly democratic. It offers public discourse to mass audiences and small groups across many cultures. Ideally, new media will facilitate public discourse that is free from what Habermas calls the imperatives of the systems world, i.e. money and power (Habermas, 1981 cited Shultz, 2000).

The Internet is revolutionising the ways in which companies do business with their customers, pushing the idea of markets as conversations and how the Internet unlocks the ability for businesses to engage in a new and instantaneous manner (Bright, 2010).

Friedland (1996 cited Shultz, 2000) suggested that the Internet gives people a fine tool for ‘electronic public journalism’ that is independent from professional media organisations, resulting in a more democratic system. This can reduce complexity of content, help users make judgements about what is important, and build shared beliefs. tripadvisor.com is a fantastic example of how an online citizenry can create credible opinion, and one that has the ability to significantly influence others. People are now saying that the percentage rating of a hotel on tripadvisor.com is more accurate than its ‘star ranking’.

However, the achievement of democratic consensus is related to opinions that are not merely announced but also discussed openly and free from distortions/gatekeepers (Shultz, 2000).

Web 2.0 provides space for this form of interactivity. Hacker states: “the more democratic a communication system, the more it will accommodate interactivity over mere connectivity” (1996 cited Shultz, 2000). Hence, we can say Web 2.0 holds the potential for what Habermas describes as the ideal speech situation (Gonzales, 1989 cited Shultz, 2000). For details on these criteria see Wikipedia.


Interactive journalism

Web 2.0 has changed the way journalists publish articles online. Readers are able to comment on news stories and interact with professional journalists. Internet sites of well-established media (e.g. the Economist) can play a decisive role as forums of valid information and serious debate, because they fall back on professional editors.

However, the problem of professional mass media going online is that their economic strategies often do not coverage with such a plan. Instead, their interest is to keep a tight rein on the advertising market (Shultz, 2000). Newspapers such as The Times have begun adding pay walls (see figure 3) to their Web site’s in order to fund online projects as well as the fight against free news service. This provides journalists with more time to monitor online articles and respond to reader comments creating more of a participatory, dialogic discussion.

Figure 3:


Conclusion

From my research, I believe online interactivity plays a significant role in aiding user satisfaction. As demonstrated throughout this blog entry, there are many ways in which interactivity can help create positive outcomes such as public discourse and equality of opinion. Engaging users online by making them feel apart of something is a great way to cultivate new relationships and provide a more interesting online experience. PR practitioners can use interactivity to formulate feedback response on their clients' products and services.

As always I will leave you with a question that is sure to make your brain tingle. At what point does interactivity become irritating?

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